October 18, 2006
Nielsen Advances Media Research with Video Games Rating Service
By Bob Wallace (xchange
Magazine)
Audience measurement kingpin Nielsen Media Research on Wednesday detailed plans
for GamePlay Metrics, a new rating service for video games available in
mid-2007. It is designed to establish key metrics for buying and selling
advertising in these wildly popular offerings.
The service is the first offering from the newly created Nielsen Wireless and
Interactive Services division and will also track the activities of gamers
across other media platforms such as TV and the Internet, the company said.
The key client base for Nielsen Wireless and Interactive Services will include
wireless carriers, handset manufacturers, application providers, technology and
infrastructure companies, video game console manufactures,
publishers/developers, agencies and advertisers.
“It’s a very confusing time with things moving so quickly,” said Teresa
Mastrangelo, principal analyst at Broadbandtrends.com. “Operators are asking for
this information so they can really understand how people use different
services, independently and combined. It seems the big challenge is identifying
how to measure usage.”
The Nielsen efforts are part of a fast-growing trend whereby researchers are
racing to provide potential advertisers a great understanding of and information
on evolving media opportunities.
Such was the case last month when DVR service pioneer TiVo Inc. and Information
Resources Inc. (IRI), launched the IRI TiVo Consumer Insights Suite comprised of
two new services to measure the impact DVR technology has on consumer viewing
patterns and subsequent product sales, as well as the ability to quantify the
effectiveness of specific advertising campaigns and brand recognition programs
in households with TiVo.
Nielsen’s GamePlay Metrics
Nielsen said its GamePlay Metrics service also will provide advertisers
with comprehensive analysis on how video game play affects or complements the
use of other electronic media. For example, the data will show what TV programs
gamers watch when they’re not playing games. This unified data source increases
the precision of advertisers’ target marketing, and enables them to allocate
their ad dollars in a more efficient manner.
The new service builds on Nielsen’s Anytime Anywhere Media Measurement
initiative, which provides integrated ratings for video consumption across
multiple media platforms, byharvesting information from existing samples,
according to the company. Its national television sample covers more than10,000
households.
“The value of an entertainment medium is directly proportional to how well it is
measured,” said Jeff Herrmann, Vice President of Nielsen Wireless and
Interactive Services, in a statement. “A reliable and accurate standard of
measurement for video gaming will drive advertising investment in this medium
and help convert video game advertising from a discretionary advertising
experiment to a must-have option.
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